Advanced Redstone Contraptions & Automation: Complex Farm Automation for All Resources (Part 2)
Automated Crop FarmsAutomating crop farms liberates you from the repetitive cycles of planting and harvesting, allowing for a continuous, effortless supply of food and other plant-based resources.
Basic Crop Farms (Wheat, Carrots, Potatoes, Beetroots) (Redstone Schematic: A compact automatic wheat farm using observer blocks to detect growth and pistons to harvest. Show water collection and a hopper line for output.)- Observer-Based Piston Harvesting:
2. Place an observer block facing the crop plot. When the crop fully grows, the observer detects the block update.
3. The observer's output powers a piston (or a series of pistons) to extend and break the fully grown crops.
4. Water streams underneath the crops (or activated by dispenses after harvest) wash the harvested items into a collection system (hoppers).
- Automated Replanting and Collection: For fully automatic farms, dispensers can be used to re-plant seeds. This requires careful timing to ensure seeds are placed back on freshly tilled farmland after harvest.
- Efficient Piston-Based Harvesting Systems: Melons and pumpkins grow on adjacent blocks. An observer can detect when a melon or pumpkin appears, triggering a piston to instantly break the fruit.
- Optimized Growth Mechanics: Maximize the growth rate by ensuring adequate light levels and hydration for the farmland. Tiling these units allows for high-volume production.
- Simple and Efficient Observer-Piston Designs: Both sugarcane and bamboo grow vertically.
2. When the plant grows to the height of the observer, the observer detects the growth.
3. The observer powers a piston placed behind the plant, breaking the upper sections.
4. The broken items fall into a water stream for collection.
- Vertical Scaling for High Yield: These farms are easily stackable, allowing you to build tall towers of sugarcane or bamboo for massive output.
Automating wood collection is incredibly useful for fuel, building materials, and charcoal.
(Redstone Schematic: A semi-automatic tree farm using pistons to break logs and a collection system. Alternatively, a TNT duplicator-based tree farm for faster, high-volume harvesting.)- Semi-Automatic Designs Using TNT Duplicators or Piston-Based Breaking Systems:
* TNT Duplicators: For very large-scale tree farms, TNT duplicators (which exploit a game glitch to create infinite TNT) can be used to automatically blow up and harvest entire trees. This is a more advanced and resource-intensive method.
- Collection and Replanting Mechanisms: Hoppers can collect the dropped wood and saplings. Dispensers can re-plant saplings, though precise timing and dirt block regeneration might be required for full automation.
Animal farms provide a constant supply of meat, leather, wool, and other animal products, often with less Redstone complexity than crop farms.
Cow/Pig/Sheep/Chicken Breeders (Redstone Schematic: A compact automatic chicken farm using an egg dispenser, lava blade for cooking, and a hopper collection system.)- Automatic Breeding and Item Collection:
2. Collection: Offspring fall into a separate chamber. For chickens, eggs are laid into hoppers. For other animals, when they grow, they can be pushed into a killing chamber.
3. Killing Chamber: Often uses a lava blade (a single block of lava on a sticky piston) or suffocation to kill adult animals, dropping cooked meat (if lava-killed) and other resources into hoppers.
Passive vs. Semi-Automatic Designs: Many animal farms are "passive," meaning you breed manually, and the system handles collection. Fully automatic designs use Redstone to handle breeding and* killing. Automated Cooked Chicken/Porkchop Farms (GIF/Video Demonstration: A smooth GIF showing a fully automatic chicken farm: eggs dispensing, chickens grow, fall into lava, cooked chicken collected.)- Using Lava Blades for Instant Cooking and Collection: The most common method involves a lava blade. Baby animals are safe, but when they grow into adults and touch the lava, they die and drop cooked meat directly into collection hoppers.
- Designs for Continuous Production Without Player Intervention:
* Wool: Automatic sheep farms utilize observer blocks that detect when a sheep eats grass (which regrows its wool). This triggers a dispenser with shears to automatically shear the sheep. The wool then falls into hoppers.
* Eggs: Chickens naturally lay eggs. Contain them above hoppers to collect eggs continuously.